What kind of a game are you developing, and what’s the status?
A play-to-earn browser game where players complete missions and take on contracts to earn $CAVIAR token. Game mechanics are in place and our design team has already started working on the game. The development will start in Phase 3. Our primary focus currently lies in building the community and ensuring a smooth minting process of the NFTs. We will be expanding the team to accelerate game development in Q1 2022. While sneak-peeks will be shared occasionally, the game is scheduled for public launch in Q2 2022.
How are players going to earn?
There will be daily missions, weekly missions, and special contracts for players to complete. A small $CAVIAR fee will be deducted to start a mission. On completing a mission, you earn $CAVIAR and XP. As you level up, your earnings and perks will increase.
Should you fail your mission, you will lose the small $CAVIAR fee and in some cases, even team members and armory.
So choose your missions wisely and know your limitations. Each mission will show the recommended level, weapons, win percentage, etc. It’s up to you to decide which missions to take on.
The game will follow the “high risk, high reward” formula here. So in the special missions, you may risk losing team members and armory. But the rewards will reflect the difficulty.
The easier missions will require fewer resources but will also be less rewarding. However, as players earn more XP and expand their crew, they will unlock more lucrative missions.
Can players without an NFT still play?
To get new players started and grow the community, we will occasionally sell new collections that are not part of the primary collection. These NFTs will be regular soldiers and can not lead families. They can, however, level up their NFT, upgrade it and then potentially sell it for a nice profit (depending on how the market moves).
When a collection sells out, we will open up a waiting list for players interested in starting playing the game relatively cheaply. During this time, new players can only buy fish on the secondary marketplaces to play the game.
To make sure new players stand a chance in the missions, they can join a family and share a percentage of their earnings with their boss.
Each family leader will determine what fee they want to set. Higher XP families will be able to charge higher fees and vice versa.
It’s also important to note that the initial collection of 8888 fishes will be the only bosses in the game. Hence these fishes will naturally be much more valuable than the collections minted for new players.
The primary NFT holders will get their cuts from these players’ earnings for allowing them to operate. This default cut is set based on a recommended level for their XP, but the family leader may choose to decrease it to attract more players to the game.
What other benefits will Something’s Fishy NFT holders enjoy in the game?
The size of the family is an important parameter that will determine the missions available to you and the number of perks you get. Holding multiple NFTs will lead to more monthly $CAVIAR airdrops and earn you more $CAVIAR from the missions. Apart from the number of NFTs, their overall rarity will also impact the amount of $CAVIAR you make.
In addition to these benefits, holders will be awarded with discounts at the marketplace. The discounts will be proportional to the number of fishes held and will not be influenced by rarity:
Something’s Fishy Club: Must hold at least 1 fish from the main collection. 5% discount on in-game items. Access to the discord channel for verified holders. Monthly $CAVIAR airdrops.
Something’s Fishy VIP Club: Must hold at least 5 fishes from the main collection. 10% discount on in-game items. 10% more $CAVIAR airdrops per fish. Access to the VIP Lounge.
Something’s Fishy Executive Club: Must hold at least 15 fishes from the main collection. 20% discount on in-game items. 20% more $CAVIAR airdrops per fish. Access to the VIP Lounge and the Executive Lounge.
What are the in-game items I keep hearing about? How will they affect gameplay?
Here are a few examples.
Firepower: Guns, bombs, bulletproof vests, etc.
Items: Such as cocaine, for example, will give you a temporary boost before battles the more you snort, but an overdose may cause you to kill your fish.
Flex: You will also get the chance to flex and earn prestige points with cars, clothes, popping champagne, spending on strippers, etc.
How will you keep $CAVIAR valuable?
We will release full tokenomics soon. But to give you a hint, a large amount of the fees earned from the game will go straight into the liquidity pool. We will also be using a portion of the earnings for marketing to grow the community and further improve the gaming experience.
Furthermore, $CAVIAR spent to buy prestige items will be burned.
Finally, fees will be applied to players who want to withdraw their $CAVIAR the same day as they earn it. These fees will decrease every day and will be down to zero after seven days.
More details about our tokenomics will be released soon.